[W8] Intelligent Foes (sort of)
Some AI
A game with static punching bags as enemies would most certainly be MEGA boring! So we've been playing around with the 2D Navigation capabilities in Godot to implement enemies with some sort of intelligence. We've managed to configure a tile set with navigation and collision information, and to create opponents that can follow the player around.
As you may have noticed, the creatures roaming through the forest are rather peaceful when not provoked. However, if you invade their private space they get very aggresive and start chasing you around until you flee far enough. This can be seen in more detail in the following gif, where the sensory area of the mobs is explicitly shown.
These features haven't been included in the game yet, and are still a work in progress. We expect to deploy them in an online multiplayer setting very soon.
Get Project Bounty Hunters
Project Bounty Hunters
Prepare yourself and your allied bounty hunters to defeat a powerful foe!
Status | In development |
Authors | Goose, fabiandiaz, Ulvehage |
Genre | Role Playing |
Tags | Co-op, Multiplayer, Roguelite, Top-Down |
More posts
- [W15] Win or Lose, you'll still be a gooseJul 10, 2023
- [W13] Embellished Maps & Mortal MobsJun 19, 2023
- [W10] Aggressive Little DevilsMay 29, 2023
- [W6] Procedural Maps are Here!Apr 24, 2023
- [W5] Procedural Maps and Replicated Attack & HealthApr 17, 2023
- Welcome!Mar 31, 2023
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