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Devlog
what lies beyond the EVENT HORIZON?
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Devlog
#10 One More Level
November 28, 2022
by
Dinkleberg1
Hello! This time we made one more level, further exploring the behavior of white holes with objects Also, we added a Master volume slider on the game's settings And this concludes this week's devlog...
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#9 New Levels and Settings
November 21, 2022
by
Dinkleberg1
Hello! This week we created 2 new levels to explain better our mechanics, here you can see one to teach our players to duplicate a character In this one we mixed the object duplication and character d...
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#8 Music and Sound Effects
November 14, 2022
by
Dinkleberg1
This week, we added Music and Sound effects to the game Music We added background music to the level select screen and every level, all of them from this asset pack made by GameSupplyGuy SFX Also, we...
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#7 Credits, Camera System & Improved tutorial level
October 30, 2022
by
Goose
This week we added a title screen, credits screen, an improved tutorial and a camera system. Title Screen The title screen features a new title for the game: what lies beyond the EVENT HORIZON? We don...
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#6 Tutorial Level, Background & Camera
October 24, 2022
by
GenericGuy101
1
Hi! This devlog we've introduced some small and not-so-small changes to the game. We've added a moving background to the level select screen and levels to give the game a more fitting (space-time brea...
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#5 Grabbing boxes!
October 17, 2022
by
Goose
Hi! This devlog will be shorter than normal, but we surely are exited to tell you about what is new in this new update! As the title suggests, we implemented a new feature: you can now grab objects! W...
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#4 Buttons, Doors & Levels
October 10, 2022
by
Dinkleberg1
Since our last devlog we implemented one of the most important objects related to the puzzles: Buttons! You have to stand on them or put some boxes above them to push them and activate our new doors...
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#3 Player Duplication, Animations and new Sprites!
October 01, 2022
by
Goose
This time around, we implemented our game's main mechanic to its fullest. Now you can duplicate yourself! (if you time it correclty) But first, we'll introduce you to our newest animations: Did you no...
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#2 Time Portals, Switches & Object Duplication
September 25, 2022
by
Dinkleberg1
In these last two weeks we implemented our main mechanic: Time travel portals. This is how they work: As soon as an object enters the black hole's gravity field, this object already went out from a wh...
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#1 Movement, Object Collision & Gravity Fields
September 03, 2022
by
Goose
As the title suggests, this week we implemented a movement system. The game will be top-down style so you can move around in eight directions: up, down, left, right and any combination of those. Now y...
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#0 First Devlog :D
August 27, 2022
by
Goose
1
Hello everyone, we are Lazulite Games! A small indie game studio consisting of (at the moment) three members: -Iván Henríquez -José Badilla -Felipe Torralba We are excited to tell you about our new...
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